Меню сайта |
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Наш опрос |
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Команда |
Значение |
Тип |
Описание |
addip | cmd |
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Добавить IP адрес в бан-лист. |
adsp_alley_min | 122 |
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| adsp_courtyard_min | 126 |
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| adsp_debug | 0 | , "a" |
| adsp_door_height | 112 |
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| adsp_duct_min | 106 |
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| adsp_hall_min | 110 |
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| adsp_low_ceiling | 108 |
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| adsp_opencourtyard_min | 126 |
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| adsp_openspace_min | 130 |
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| adsp_openstreet_min | 118 |
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| adsp_openwall_min | 130 |
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| adsp_room_min | 102 |
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| adsp_street_min | 118 |
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| adsp_tunnel_min | 114 |
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| adsp_wall_height | 128 |
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| ai_auto_contact_solver | 1 | , "sv" |
| ai_clear_bad_links | cmd |
| Clears bits set on nav links indicating link is unusable | ai_debug_assault | 0 | , "sv" |
| ai_debug_directnavprobe | 0 | , "sv" |
| ai_debug_doors | 0 | , "sv" |
| ai_debug_efficiency | 0 | , "sv" |
| ai_debug_enemies | 0 | , "sv" |
| ai_debug_expressions | 0 | , "sv" | Show random expression decisions for NPCs. | ai_debug_follow | 0 | , "sv" |
| ai_debug_loners | 0 | , "sv" |
| ai_debug_looktargets | 0 | , "sv" |
| ai_debug_los | 0 | , "sv", "cheat" | NPC
Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will
be highlighted with white bounding boxes. If 2, it'll show non-solid
entities that would do it if they were solid. | ai_debug_nav | 0 | , "sv" |
| ai_debug_node_connect | cmd |
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Отладить связь между двумя узлами |
ai_debug_ragdoll_magnets | 0 | , "sv" |
| ai_debug_shoot_positions | 0 | , "sv", "rep" |
| ai_debug_speech | 0 | , "sv" |
| ai_debug_squads | 0 | , "sv" |
| ai_debug_think_ticks | 0 | , "sv" |
| ai_debugscriptconditions | 0 | , "sv" |
| ai_disable | cmd |
| Bi-passes
all AI logic routines and puts all NPCs into their idle animations.Can
be used to get NPCs out of your way and to test effect of AI logic
routines on frame rate | ai_drawbattlelines | 0 | , "sv", "cheat" |
| ai_dump_hints | cmd |
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| ai_efficiency_override | 0 | , "sv" |
| ai_follow_use_points | 1 | , "sv" |
| ai_follow_use_points_when_moving | 1 | , "sv" |
| ai_lead_time | 0 | , "sv" |
| ai_LOS_mode | 0 | , "sv", "rep" |
| ai_moveprobe_debug | 0 | , "sv" |
| ai_moveprobe_jump_debug | 0 | , "sv" |
| ai_moveprobe_usetracelist | 0 | , "sv" |
| ai_next_hull | cmd |
| Cycles
through the various hull sizes.Currently selected hull size is written
to the screen.Controls which connections are shown when ai_show_hull or
ai_show_connect commands are usedArguments: -none- | ai_no_local_paths | 0 | , "sv" |
| ai_no_node_cache | 0 | , "sv" |
| ai_no_select_box | 0 | , "sv" |
| ai_no_steer | 0 | , "sv" |
| ai_no_talk_delay | 0 | , "sv" |
| ai_nodes | cmd |
| Toggles
node display.First call displays the nodes for the given network as
green objects.Second calldisplays the nodes and their IDs.Nodes are
color coded as follows:Green- ground nodeCyan- air nodeMagenta - climb
nodeGrey- node not available for selected hull sizeOrange- node
currently locked | ai_norebuildgraph | 0 | , "sv" |
| ai_path_adjust_speed_on_immediate_turns | 1 | , "sv" |
| ai_path_insert_pause_at_est_end | 1 | , "sv" |
| ai_path_insert_pause_at_obstruction | 1 | , "sv" |
| ai_reaction_delay_alert | 0 | , "sv" |
| ai_reaction_delay_idle | 0 | , "sv" |
| ai_rebalance_thinks | 1 | , "sv" |
| ai_reloadresponsesystems | cmd |
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Перезагрузить все скрипты . |
ai_report_task_timings_on_limit | 0 | , "a", "sv" |
| ai_resume | cmd |
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Если NPC выполняет одно действие (смотри ai_step ), то эта команда возобнавляет все сразу. |
ai_sequence_debug | 0 | , "sv" |
| ai_set_move_height_epsilon | cmd |
| Set how high AI bumps up ground walkers when checking steps | ai_shot_bias | 1 | , "sv" |
| ai_shot_bias_max | 1 | , "sv", "rep" |
| ai_shot_bias_min | -1 | , "sv", "rep" |
| ai_shot_stats | 0 | , "sv" |
| ai_shot_stats_term | 1000 | , "sv" |
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