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Команда Значение Тип Описание
addip cmd
Добавить IP адрес в бан-лист.
adsp_alley_min122

adsp_courtyard_min126

adsp_debug0 , "a"
adsp_door_height112

adsp_duct_min 106

adsp_hall_min 110

adsp_low_ceiling108

adsp_opencourtyard_min126

adsp_openspace_min130

adsp_openstreet_min 118

adsp_openwall_min 130

adsp_room_min 102

adsp_street_min 118

adsp_tunnel_min 114

adsp_wall_height128

ai_auto_contact_solver1 , "sv"
ai_clear_bad_linkscmd
Clears bits set on nav links indicating link is unusable
ai_debug_assault0 , "sv"
ai_debug_directnavprobe 0 , "sv"
ai_debug_doors0 , "sv"
ai_debug_efficiency 0 , "sv"
ai_debug_enemies0 , "sv"
ai_debug_expressions0 , "sv"Show random expression decisions for NPCs.
ai_debug_follow 0 , "sv"
ai_debug_loners 0 , "sv"
ai_debug_looktargets0 , "sv"
ai_debug_los0 , "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav0 , "sv"
ai_debug_node_connect cmd
Отладить связь между двумя узлами
ai_debug_ragdoll_magnets0 , "sv"
ai_debug_shoot_positions0 , "sv", "rep"
ai_debug_speech 0 , "sv"
ai_debug_squads 0 , "sv"
ai_debug_think_ticks0 , "sv"
ai_debugscriptconditions0 , "sv"
ai_disablecmd
Bi-passes all AI logic routines and puts all NPCs into their idle animations.Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines0 , "sv", "cheat"
ai_dump_hints cmd

ai_efficiency_override0 , "sv"
ai_follow_use_points1 , "sv"
ai_follow_use_points_when_moving1 , "sv"
ai_lead_time0 , "sv"
ai_LOS_mode 0 , "sv", "rep"
ai_moveprobe_debug0 , "sv"
ai_moveprobe_jump_debug 0 , "sv"
ai_moveprobe_usetracelist 0 , "sv"
ai_next_hullcmd
Cycles through the various hull sizes.Currently selected hull size is written to the screen.Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments: -none-
ai_no_local_paths 0 , "sv"
ai_no_node_cache0 , "sv"
ai_no_select_box0 , "sv"
ai_no_steer 0 , "sv"
ai_no_talk_delay0 , "sv"
ai_nodescmd
Toggles node display.First call displays the nodes for the given network as green objects.Second calldisplays the nodes and their IDs.Nodes are color coded as follows:Green- ground nodeCyan- air nodeMagenta - climb nodeGrey- node not available for selected hull sizeOrange- node currently locked
ai_norebuildgraph 0 , "sv"
ai_path_adjust_speed_on_immediate_turns 1 , "sv"
ai_path_insert_pause_at_est_end 1 , "sv"
ai_path_insert_pause_at_obstruction 1 , "sv"
ai_reaction_delay_alert 0 , "sv"
ai_reaction_delay_idle0 , "sv"
ai_rebalance_thinks 1 , "sv"
ai_reloadresponsesystemscmd
Перезагрузить все скрипты .
ai_report_task_timings_on_limit 0 , "a", "sv"
ai_resume cmd
Если NPC выполняет одно действие (смотри ai_step ), то эта команда возобнавляет все сразу.
ai_sequence_debug 0 , "sv"
ai_set_move_height_epsiloncmd
Set how high AI bumps up ground walkers when checking steps
ai_shot_bias1 , "sv"
ai_shot_bias_max1 , "sv", "rep"
ai_shot_bias_min-1, "sv", "rep"
ai_shot_stats 0 , "sv"
ai_shot_stats_term1000, "sv"

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